Virtual Objects

 

In my Virtual Object prints I aim to research the field between non-representationalism and recognizable materiality. I design objects and environments that show space and material without the familiar objectivity.

 

My works develop from computer generated objects. The models are constructed with 3D applications and transformed into two-dimensional views. These images can be printed out on paper with inkjet or be exposed on photographic paper. Unlike photographs of real objects, virtual objects are defined in three dimensions. Every point of an object is defined by its co-ordinates in space, and its specific materials. All parameters can be adjusted, even beyond realistic values.

 

At this point the computer calculates views from this data. Only these renderings visualise the mathematically defined structure. In cyberspace bodies can intersect each other without mass and weight. Thus constructions are possible on the edge of imagination. Things that are real yet from unknown materiality.

 

Shiny, reflective bodies gloom behind the surface of the glass-sealed colorprints. Inside they develop fissured caves, deceptive folds. Drifting in an empty space these objects are beyond measure. Aligned to their very own center, their structure shows no impact of gravity, no top, no bottom. They resemble spaceship-architectures or micro-camera views. The razor-sharp precision freezes their sensuality to an icy distance, detached from all places, homeless and timeless.

 

Gerhard Mantz , Berlin 1997